All posts by Maxine

eSports in schools

This week, the Internet Development Institute (IRI) sent proposals to the Ministry of Education to introduce e-sports for teenagers in the optional school program. The agency promptly promises to consider them, worrying about the health of schoolchildren.
A non-profit organization created by the Presidential Administration in 2015 for the development of the digital economy offers the Ministry of Education a pilot project within the framework of the federal projects “Modern School” and “Digital Educational Environment”.

Iran substantiates its initiative from different angles. Firstly, taking care of personnel for the country.

Secondly, by changing the content of education, it is proposed to modernize “Informatics” and even transform the subject “Technology” into classes on robotics and virtual reality. Thirdly, this is a way to deal with network addiction and phobias of adolescents, to prevent them from getting into the network of “blue whales and cyberbullying. Iran also cites the experience of Sweden and Norway, where e-sports is included in compulsory programs in a number of schools.

Given that proposals for expanding the school curriculum are received regularly, one could again relate to the initiative with humor. The teacher council even compiled a list of these initiatives from various branches of government and public organizations that do not fit into any school schedule. Nevertheless, this proposal comes from a fairly influential government structure. The press service of the Ministry of Education has already announced that it is ready to consider the proposals, noting the importance of the issue of child safety and health.

Mary, the expert from csgobettings suggested that perhaps this is an attempt to increase the importance of e-sports in the professional community of educators, the business is trying to legalize this activity, separating in the public mind from other, not so “useful” computer initiatives.
The whole industry lives off of a huge audience of teenagers who cannot realize themselves in life, but finds themselves in virtual reality. Of course, their business task is to attract as many users of these games as possible. Actually, a competitive effect was invented so that the competition would attract the minds of even more young people.

It’s important not to engage in the industry itself, but to think about how to use the community of interesting guys who are passionate about games to form the technological elite from them in the future

Gambling in Schools

In many societies gambling has become a very popular activity.  There are many forms of gambling, some legal and some illegal, and many people are involved in it.  At one end of the continuum there are persons who may occasionally indulge in harmless social gambling, such as the purchase of a few lottery tickets, while, at the other end there are persons who have become hopelessly addicted to gambling.  Some students are exposed to various types of gambling at home; others may be introduced to it by their peers, and they may not know that it is highly addictive.

From my experience, most forms of gambling in schools are illegal.  Students will often bet on the outcome of games and sports, and they will bet on card games and dice.  Card games and dice can create major problems in schools.  Administrators must have a zero tolerance policy towards gambling.

According to High School Gambling Fact Sheet, many teenagers try out gambling activities.  Here are some of the statistics given: 60 – 80% of high school students report gambling for money during the past year.  4 – 6% of them are addicted to gambling, and another 6 – 8% are at risk of developing a serious gambling problem.  Interestingly, boys gamble more than girls.

Problem gambling occurs when one loses control over the amount of time and money one spends on gambling, despite adverse consequences.  Some of the problems manifested by habitual gamblers in school are: Poor grades in school assignments, stealing and lying, borrowing money and not repaying, fighting when they lose, extortion of money from younger students, and having money or debt that they can’t explain satisfactorily.  These forms of behavior cannot be tolerated or they will do harm to the climate and safety of the school.

In order to eliminate or drastically reduce gambling, schools must educate their students about the dangers of gambling.  Resource persons from various social agencies, such as the police and counselling organizations, can be very useful in this respect.  The parents of students identified as gamblers must be involved in this process.

School administrators must put measures in place to identify those students who are involved in gambling at school.  They must be monitored on a continuous basis and the areas they frequent must be checked for any sign of this illegal activity.  They will change the location of their gambling activities very often and they will post sentries to warn them of the approach of any person who will report them to school authorities.  Administrators must be aware of these moves and must remain on top of the situation.  They must also encourage students who are opposed to gambling to alert them quietly if they notice any sign of this activity.  Management By Walking Around is useful in the prevention of gambling, since offenders know that administrators can show up anywhere at any time.

Any students who are caught gambling in casino for bonuses must receive the full force of the penalties prescribed by the school’s code of discipline.  This would normally include suspension from school and a conference with the students, their parents and school officials.  The students can also be referred to other social agencies for further assistance or punishment as the situation merits.  Intractable cases may have to be solved by expelling the offenders from school.

Gambling in schools is illegal.  If it is not eradicated it will detract from the culture and performance of the school and create many points of conflict and negative influence among students.  It disrupts the delivery of education in many respects.